Cry of the Carnarium {1}{B}{B}
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
If your ears bleed, it’s a party. If your eyes bleed, it’s a Rakdos party.
Illustrated by Johann Bodin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Cry of the Carnarium:
- Cry of the Carnarium’s power-and-toughness-reducing effect affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -2/-2. (2019-01-25)
- Cry of the Carnarium’s replacement effect affects any creature that would die in the turn, even creatures not on the battlefield as it resolves. (2019-01-25)
- Creatures that would die after getting -2/-2 will still be on the battlefield when cards are exiled from graveyards. They won’t die, and will instead be exiled after Cry of the Carnarium is entirely finished resolving. (2019-01-25)