Gruul Beastmaster (Ravnica Allegiance #129)

古鲁驯兽师 {3}{G}

生物 ~人类/祭师

起事(于此生物进战场时,你选择「+1/+1指示物」或「敏捷」异能。它进战场时上面有所选加成。)

每当古鲁驯兽师攻击时,另一个目标由你操控的生物得+X/+0直到回合结束,X为古鲁驯兽师的力量。

2/2

Watermark: Gruul

Illustrated by Kimonas Theodossiou

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 古鲁驯兽师:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The value of X is determined only as Gruul Beastmaster’s triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if Gruul Beastmaster’s power changes. (2019-01-25)
  • If Gruul Beastmaster leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X. (2019-01-25)
  • If Gruul Beastmaster’s power is negative as its triggered ability resolves, X is considered to be 0. In other words, that ability can’t cause the creature to lose power. (2019-01-25)
  • Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other. (2019-01-25)
  • If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste. (2019-01-25)
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it. (2019-01-25)