Mestra das Feras Gruul {3}{G}
Criatura — Humano Xamã
Tumulto (Esta criatura entra no campo de batalha com um marcador +1/+1 ou ímpeto, à sua escolha.)
Toda vez que Mestra das Feras Gruul ataca, outra criatura alvo que você controla recebe +X/+0 até o final do turno, sendo X o poder de Mestra das Feras Gruul.
2/2
Watermark: Gruul
Illustrated by Kimonas Theodossiou
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Mestra das Feras Gruul:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The value of X is determined only as Gruul Beastmaster’s triggered ability resolves. Once that happens, the value of X won’t change later in the turn even if Gruul Beastmaster’s power changes. (2019-01-25)
- If Gruul Beastmaster leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X. (2019-01-25)
- If Gruul Beastmaster’s power is negative as its triggered ability resolves, X is considered to be 0. In other words, that ability can’t cause the creature to lose power. (2019-01-25)
- Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other. (2019-01-25)
- If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste. (2019-01-25)
- If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it. (2019-01-25)