Marcheur des marées {2}{U}
Créature : élémental
Le Marcheur des marées arrive en jeu avec, sur lui, un marqueur « temps » pour chaque île que vous contrôlez.
Disparition (Au début de votre entretien, retirez un marqueur « temps » de ce permanent. Quand le dernier marqueur est retiré, sacrifiez le permanent.)
La force et l'endurance du Marcheur des marées sont chacune égale au nombre de marqueurs « temps » sur lui.
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Illustrated by Dave Kendall
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Marcheur des marées:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Unless something is boosting Tidewalker's toughness, when the last time counter is removed, it will be put into the graveyard as a state-based action for having 0 toughness before it can be sacrificed as the result of vanishing. (2007-02-01)
- If you don't control any Islands when Tidewalker enters, its vanishing ability has no effect. (It enters with no time counters on it, so neither of the vanishing triggers can trigger. See "Vanishing" in the General Notes section above.) On the other hand, it will be 0/0 and will be put into its owner's graveyard unless something is boosting its toughness. (2007-02-01)