Tidenwanderer {2}{U}
Kreatur — Elementarwesen
Der Tidenwanderer kommt mit einer Zeitmarke für jede Insel, die du kontrollierst, ins Spiel.
Verschwinden (Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von dieser bleibenden Karte. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.)
Stärke und Widerstandskraft des Tidenwanderers sind gleich der Anzahl an Zeitmarken auf ihm.
*/*
Illustrated by Dave Kendall
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Tidenwanderer:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Unless something is boosting Tidewalker's toughness, when the last time counter is removed, it will be put into the graveyard as a state-based action for having 0 toughness before it can be sacrificed as the result of vanishing. (2007-02-01)
- If you don't control any Islands when Tidewalker enters, its vanishing ability has no effect. (It enters with no time counters on it, so neither of the vanishing triggers can trigger. See "Vanishing" in the General Notes section above.) On the other hand, it will be 0/0 and will be put into its owner's graveyard unless something is boosting its toughness. (2007-02-01)