Diamond City (Fallout #147)

Diamond City

Land

Diamond City kommt mit einer Schildmarke ins Spiel. (Falls ihr Schaden zugefügt oder sie zerstört würde, entferne stattdessen eine Schildmarke von ihr.)

{T}: Erzeuge {C}.

{T}: Bewege eine Schildmarke von Diamond City auf eine Kreatur deiner Wahl. Aktiviere diese Fähigkeit nur, falls in diesem Zug zwei oder mehr Kreaturen unter deiner Kontrolle ins Spiel gekommen sind.

Illustrated by Pascal Quidault

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Diamond City:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Shield counters don’t prevent players from sacrificing permanents. (2024-03-08)
  • Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent. (2024-03-08)
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed. (2024-03-08)
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed. (2024-03-08)
  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch. (2024-03-08)
  • “Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal. (2024-03-08)