Rex, molosse cybernétique {1}{W}{U}
Créature-artefact légendaire — robot et chien
À chaque fois que Rex, molosse cybernétique inflige des blessures de combat à un joueur, il meule deux cartes et vous gagnez {E}{E} (deux marqueurs « énergie »).
Payez {E}{E} : Choisissez une carte de créature ciblée dans un cimetière. Exilez-la avec un marqueur « cerveau » sur elle. N'activez que lorsque vous pourriez lancer un rituel.
Rex a toutes les capacités activées de toutes les cartes en exil avec des marqueurs « cerveau » sur elles.
2/2
Illustrated by Jeremy Paillotin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Rex, molosse cybernétique:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Rex gains only activated abilities. It doesn’t gain triggered abilities or static abilities. Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and may have colons in their reminder text. (2024-03-08)
- If an activated ability of a card in exile with a brain counter on it references the card it’s printed on by name, treat Rex’s version of that ability as though it referenced Rex, Cyber-Hound instead. For example, say Arcade Gannon (which has the ability “{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.”) is in exile with a brain counter on it. You would treat Rex’s version of the ability as though it said “{T}: Draw a card, then discard a card. Put a quest counter on Rex, Cyber-Hound.” (2024-03-08)