Rex der Cyberhund {1}{W}{U}
Legendäre Artefaktkreatur — Roboter, Hund
Immer wenn Rex der Cyberhund einem Spieler Kampfschaden zufügt, millt er zwei Karten und du erhältst {E}{E} (zwei Energiemarken).
Bezahle {E}{E}: Bestimme eine Kreaturenkarte deiner Wahl in einem Friedhof. Schicke sie mit einer Gehirnmarke ins Exil. Aktiviere diese Fähigkeit wie eine Hexerei.
Rex hat alle aktivierten Fähigkeiten von allen Karten im Exil, auf denen Gehirnmarken liegen.
2/2
Illustrated by Jeremy Paillotin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Rex der Cyberhund:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Rex gains only activated abilities. It doesn’t gain triggered abilities or static abilities. Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and may have colons in their reminder text. (2024-03-08)
- If an activated ability of a card in exile with a brain counter on it references the card it’s printed on by name, treat Rex’s version of that ability as though it referenced Rex, Cyber-Hound instead. For example, say Arcade Gannon (which has the ability “{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.”) is in exile with a brain counter on it. You would treat Rex’s version of the ability as though it said “{T}: Draw a card, then discard a card. Put a quest counter on Rex, Cyber-Hound.” (2024-03-08)