War Room (Fallout #1068)

War Room

Land

{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders’ color identity: Draw a card.

A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal.

Illustrated by Desmuncubic

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for War Room:
  • Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color. (2020-11-10)
  • If your commander has no colors in its color identity, you pay no life to activate War Room's last ability. (2020-11-10)
  • If you don't have a commander, you can't activate War Room's last ability at all. (2020-11-10)