War Room
Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders’ color identity: Draw a card.
A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal.
Illustrated by Desmuncubic
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for War Room:
- Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color. (2020-11-10)
- If your commander has no colors in its color identity, you pay no life to activate War Room's last ability. (2020-11-10)
- If you don't have a commander, you can't activate War Room's last ability at all. (2020-11-10)