Salle de guerre
Terrain
{T} : Ajoutez {C}.
{3}, {T}, payez un nombre de points de vie égal au nombre de couleurs dans l'identité couleur de vos commandants : Piochez une carte.
Un discours pour provoquer les frères de l'Acier, un autre pour mettre l'Enclave au pas, un troisième pour incarner un idéal robotisé.
Illustrated by Desmuncubic
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Salle de guerre:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color. (2020-11-10)
- If your commander has no colors in its color identity, you pay no life to activate War Room's last ability. (2020-11-10)
- If you don't have a commander, you can't activate War Room's last ability at all. (2020-11-10)