War Room (Fallout #1068)

Salle de guerre

Terrain

{T} : Ajoutez {C}.

{3}, {T}, payez un nombre de points de vie égal au nombre de couleurs dans l'identité couleur de vos commandants : Piochez une carte.

Un discours pour provoquer les frères de l'Acier, un autre pour mettre l'Enclave au pas, un troisième pour incarner un idéal robotisé.

Illustrated by Desmuncubic

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Salle de guerre:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color. (2020-11-10)
  • If your commander has no colors in its color identity, you pay no life to activate War Room's last ability. (2020-11-10)
  • If you don't have a commander, you can't activate War Room's last ability at all. (2020-11-10)