War Room (The List #CMR-361)

War Room

Land

{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders’ color identity: Draw a card.

A figure is moved on a map, and the tide of war changes.

Illustrated by Milivoj Ćeran

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for War Room:
  • Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color. (2020-11-10)
  • If your commander has no colors in its color identity, you pay no life to activate War Room's last ability. (2020-11-10)
  • If you don't have a commander, you can't activate War Room's last ability at all. (2020-11-10)