Temporal Manipulation (Portal Second Age #54)

Temporal Manipulation {3}{U}{U}

Sorcery

Take an extra turn after this one.

Doing something at the last minute isn’t so bad when you can make that minute last.

Illustrated by Anson Maddocks

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Temporal Manipulation:
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first. (2022-12-08)