Emergent Haunting (Outlaws of Thunder Junction #46)

Emergent Haunting {1}{U}

Enchantment

At the beginning of your end step, if you haven’t cast a spell from your hand this turn and Emergent Haunting isn’t a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.

{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Illustrated by Jorge Jacinto

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny