Prairie Dog (Outlaws of Thunder Junction #24)

プレーリードッグ {1}{W}

クリーチャー — リス

絆魂

あなたの終了ステップの開始時に、このターンにあなたがあなたの手札から呪文を唱えていなかった場合、プレーリードッグの上に+1/+1カウンター1個を置く。

{4}{W}:ターン終了時まで、あなたがあなたがコントロールしているクリーチャーの上に1個以上の+1/+1カウンターを置くなら、代わりに、それの上にその個数に1を足した個数の+1/+1カウンターを置く。

2/2

Illustrated by Kevin Sidharta

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for プレーリードッグ:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • At the beginning of your end step, Prairie Dog’s triggered ability will check to see if you’ve cast a spell from your hand this turn. If you have, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you’ve cast a spell from your hand since the ability triggered, the ability won’t do anything. (2024-04-12)
  • If a creature you control would enter the battlefield with a number of +1/+1 counters on it on a turn where Prairie Dog’s last ability has resolved once, it enters with that many plus one instead. (2024-04-12)
  • You can activate Prairie Dog’s last ability multiple times in a single turn. If it resolves twice, the number of +1/+1 counters put on a creature you control is two plus the original number. Three activations and resolutions add three, and so on. (2024-04-12)
  • If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects. (2024-04-12)