Cane della Prateria {1}{W}
Creatura — Scoiattolo
Legame vitale
All'inizio della tua sottofase finale, se non hai lanciato una magia dalla tua mano in questo turno, metti un segnalino +1/+1 sul Cane della Prateria.
{4}{W}: Fino alla fine del turno, se stai per mettere uno o più segnalini +1/+1 su una creatura che controlli, mettine invece uno in più.
2/2
Illustrated by Kevin Sidharta
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Cane della Prateria:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- At the beginning of your end step, Prairie Dog’s triggered ability will check to see if you’ve cast a spell from your hand this turn. If you have, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you’ve cast a spell from your hand since the ability triggered, the ability won’t do anything. (2024-04-12)
- If a creature you control would enter the battlefield with a number of +1/+1 counters on it on a turn where Prairie Dog’s last ability has resolved once, it enters with that many plus one instead. (2024-04-12)
- You can activate Prairie Dog’s last ability multiple times in a single turn. If it resolves twice, the number of +1/+1 counters put on a creature you control is two plus the original number. Three activations and resolutions add three, and so on. (2024-04-12)
- If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects. (2024-04-12)