Grab the Reins (Mirrodin #95)

Grab the Reins {3}{R}

Instant

Choose one —

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature’s power to any target.

Entwine {2}{R} (Choose both if you pay the entwine cost.)

Illustrated by Michael Sutfin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Grab the Reins:
  • If you pay the entwine cost, you can sacrifice the creature you gain control of with Grab the Reins. (2004-12-01)
  • If you choose the “sacrifice a creature” mode, you choose the target of the damage on announcement, but don’t choose what to sacrifice until resolution. You must sacrifice a creature when Grab the Reins resolves, even if you don’t want to. If you don’t control any creatures at that time, Grab the Reins deals no damage. (2004-12-01)
  • If you cast this with Entwine, you don’t get priority in the middle of resolution. You can’t steal something, do anything (like attack with it), and then sacrifice it. (2004-12-01)