Goro-Goro e Satoru {U}{B}{R}
Creatura Leggendaria — Umano Goblin
Ogniqualvolta una o più creature che controlli e che sono entrate nel campo di battaglia in questo turno infliggono danno da combattimento a un giocatore, crei una pedina creatura Spirito Drago 5/5 rossa con volare.
{1}{R}: Le creature che controlli hanno rapidità fino alla fine del turno.
3/4
Illustrated by Yamada Rokkaku
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Goro-Goro e Satoru:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste. (2023-04-14)