馬力充電 {R}
インスタント
あなたがコントロールするクリーチャー1体を対象とする。ターン終了時まで、それは+2/+0の修整を受ける。
超過{2}{R}(あなたはこの呪文をこれの超過コストで唱えてもよい。そうしたなら、対象は取らず、ターン終了時まで、あなたがコントロールする各クリーチャーはそれぞれ+2/+0の修整を受ける。)
勝率を五分五分にしたければ、ちょっとした稲妻が一番だ。
Illustrated by Matt Stewart
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 馬力充電:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- An overloaded Dynacharge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+0. (2017-03-14)
- If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets. (2024-01-12)
- Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color. (2024-01-12)
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was. (2024-01-12)
- If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead. (2024-01-12)