
Dynacharge {R}
Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Nothing evens the odds like a little lightning.
Illustrated by Matt Stewart
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
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Notes and Rules Information for Dynacharge:
- If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets. (2013-04-15)
- Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too. (2013-04-15)
- If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead. (2013-04-15)
- Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color. (2013-04-15)
- Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage. (2013-04-15)
- Overload doesn’t change when you can cast the spell. (2013-04-15)
- Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead. (2013-04-15)
- An overloaded Dynacharge affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+0. (2017-03-14)