Final Fortune (Mystery Booster 2 #190)

Final Fortune {R}{R}

Instant

Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.

A reward is worthless if you aren’t around to enjoy it.

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Final Fortune:
  • If you end up skipping the extra turn that is gained, you do not lose the game. (2004-10-04)
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first. (2022-12-08)