Patrouille de cavaliers célestes {2}{G}{U}
Créature : elfe et éclaireur
Vol
Au début du combat pendant votre tour, vous pouvez payer {G}{U}. Quand vous faites ainsi, mettez un marqueur +1/+1 sur une autre créature ciblée que vous contrôlez, et cette créature acquiert le vol jusqu'à la fin du tour.
2/3
Illustrated by Mitchell Malloy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Patrouille de cavaliers célestes:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Skyrider Patrol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay {G}{U}. If you do, a second ability triggers and you pick a target creature. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target receives a counter and flying. (2018-07-13)
- While resolving the triggered ability of Skyrider Patrol, you can’t pay {G}{U} multiple times to give more than one +1/+1 counter. (2018-07-13)