克法甲 {3}
神器~武具
佩带此武具的生物得+2/+4且失去飞行异能。
防止将对佩带此武具的生物造成之所有非战斗伤害。
佩带{2} ({2}:装备在目标由你操控的生物上; 佩带的时机视同法术。)
Illustrated by Izzy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 克法甲:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case. (2009-10-01)
- Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally. (2009-10-01)
- Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability). (2009-10-01)