Vipera Spiranima {2}{B}
Creatura — Serpente
{B}, {T}, Sacrifica la Vipera Spiranima: Rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero con un segnalino finale. Attiva solo come una stregoneria. (Se una creatura con un segnalino finale sta per morire, invece esiliala.)
“Come il serpente si spoglia della sua pelle per rinascere, noi ci lasciamo la morte alle spalle per risorgere come servitori di Aclazotz.”
—Vitor, eretico della Chiesa del Vespro
2/3
Illustrated by Allen Douglas
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Vipera Spiranima:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Because you choose the target of Soulcoil Viper's ability before you pay the cost of sacrificing it, Soulcoil Viper can't be the target of its own ability. (2023-11-10)
- Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2023-11-10)
- Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2023-11-10)
- Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2023-11-10)
- Multiple finality counters on a single permanent are redundant. (2023-11-10)