Soulcoil Viper (The Lost Caverns of Ixalan #120)

Vipère annelâme {2}{B}

Créature — serpent

{B}, {T}, sacrifiez la Vipère annelâme : Renvoyez sur le champ de bataille une carte de créature ciblée depuis votre cimetière avec un marqueur « fatalité » sur elle. N'activez que lorsque vous pourriez lancer un rituel. (Si une créature avec un marqueur « fatalité » sur elle devait mourir, exilez-la à la place.)

« Comme le serpent mue pour renaître, nous abandonnons la mort pour revenir comme serviteurs d'Aclazotz. »
—Vito, hérétique de l'Église du crépuscule

2/3

Illustrated by Allen Douglas

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Vipère annelâme:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Because you choose the target of Soulcoil Viper's ability before you pay the cost of sacrificing it, Soulcoil Viper can't be the target of its own ability. (2023-11-10)
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. (2023-11-10)
  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2023-11-10)
  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2023-11-10)
  • Multiple finality counters on a single permanent are redundant. (2023-11-10)