Vipère annelâme {2}{B}
Créature — serpent
{B}, {T}, sacrifiez la Vipère annelâme : Renvoyez sur le champ de bataille une carte de créature ciblée depuis votre cimetière avec un marqueur « fatalité » sur elle. N'activez que lorsque vous pourriez lancer un rituel. (Si une créature avec un marqueur « fatalité » sur elle devait mourir, exilez-la à la place.)
« Comme le serpent mue pour renaître, nous abandonnons la mort pour revenir comme serviteurs d'Aclazotz. »
—Vito, hérétique de l'Église du crépuscule
2/3
Illustrated by Allen Douglas
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Vipère annelâme:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Because you choose the target of Soulcoil Viper's ability before you pay the cost of sacrificing it, Soulcoil Viper can't be the target of its own ability. (2023-11-10)
- Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2023-11-10)
- Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2023-11-10)
- Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2023-11-10)
- Multiple finality counters on a single permanent are redundant. (2023-11-10)