Seelenviper {2}{B}
Kreatur — Ophis
{B}, {T}, opfere die Seelenviper: Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof mit einer Endgültigkeitsmarke ins Spiel zurück. Aktiviere diese Fähigkeit wie eine Hexerei. (Falls eine Kreatur mit Endgültigkeitsmarke sterben würde, schicke sie stattdessen ins Exil.)
„Wie die Schlange, die sich als Zeichen einer neuen Lebensphase häutet, streifen wir den Tod ab und erheben uns als Diener des Aclazotz.“
—Vito, Ketzer der Kirche des Zwielichts
2/3
Illustrated by Allen Douglas
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Seelenviper:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Because you choose the target of Soulcoil Viper's ability before you pay the cost of sacrificing it, Soulcoil Viper can't be the target of its own ability. (2023-11-10)
- Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2023-11-10)
- Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2023-11-10)
- Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2023-11-10)
- Multiple finality counters on a single permanent are redundant. (2023-11-10)