Admiralin Tollkun, die Unsinkbare {2}{U}{B}{R}
Legendäre Kreatur — Mensch, Pirat
Wenn Admiralin Tollkun, die Unsinkbare, ins Spiel kommt, millst du vier Karten.
Zu Beginn des Kampfes in deinem Zug kannst du eine Pirat-Kreaturenkarte deiner Wahl aus deinem Friedhof mit einer Endgültigkeitsmarke ins Spiel zurückbringen. Sie hat Basis-Stärke und -Widerstandskraft 4/4. Er erhält Eile bis zum Ende des Zuges.
3/3
Illustrated by Michael Walsh
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Admiralin Tollkun, die Unsinkbare:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. (2023-11-10)
- Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2023-11-10)
- Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2023-11-10)
- Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2023-11-10)
- Multiple finality counters on a single permanent are redundant. (2023-11-10)