Savage Punch (Khans of Tarkir #147)

Pugno Selvaggio {1}{G}

Stregoneria

Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli.

Ferocia — La creatura che controlli prende +2/+2 fino alla fine del turno prima di lottare se controlli una creatura con forza pari o superiore a 4.

Watermark: Temur

Illustrated by Wesley Burt

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Pugno Selvaggio:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control. (2014-09-20)
  • If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage. (2014-09-20)
  • Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn. (2014-09-20)
  • Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects. (2014-09-20)
  • Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve. (2014-09-20)