Savage Punch (Jumpstart 2022 #723)

Pugno Selvaggio {1}{G}

Stregoneria

Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli.

Ferocia — La creatura che controlli prende +2/+2 fino alla fine del turno prima di lottare se controlli una creatura con forza pari o superiore a 4. (Ogni creatura infligge all'altra danno pari alla propria forza.)

Illustrated by Wesley Burt

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Pugno Selvaggio:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control. (2014-09-20)
  • If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage. (2014-09-20)
  • Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn. (2014-09-20)
  • Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects. (2014-09-20)
  • Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve. (2014-09-20)