Elmo de Draugr {1}{B}
Artefato — Equipamento
Quando Elmo de Draugr entra no campo de batalha, você pode pagar {2}{B}. Se fizer isso, crie uma ficha de criatura Zumbi Amoque preta 2/2 e anexe Elmo de Draugr a ela.
A criatura equipada recebe +2/+2 e tem ameaçar. (Ela só pode ser bloqueada por duas ou mais criaturas.)
Equipar {4}
Illustrated by Joe Slucher
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Elmo de Draugr:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You decide whether to pay {2}{B} as the enters-the-battlefield ability resolves. If you do, you immediately create the Zombie Berserker creature token and attach Draugr's Helm to it. No players may respond to your decision to pay or not, and no player may take actions during this process. (2021-02-05)
- The Zombie Berserker creature token enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power or toughness enters the battlefield will see the token enter as a 2/2 creature. (2021-02-05)