Clarion Spirit (Kaldheim #6)

Signalhorn-Geist {1}{W}

Kreatur — Geist

Immer wenn du deinen zweiten Zauberspruch innerhalb desselben Zuges wirkst, erzeuge einen 1/1 weißen Geist-Kreaturenspielstein mit Flugfähigkeit.

Für die Labenden klingt das Horn schwach und leidvoll, doch für die Geister von Istfell ist es ein donnernder Ruf, dem sie folgen müssen.

2/2

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Signalhorn-Geist:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The triggered ability can trigger only once each turn. The ability will resolve before the second spell does. It doesn’t matter if the first spell you cast that turn has resolved, was countered, or is still on the stack. (2021-02-05)
  • The triggered ability triggers only if the creature that has it is on the battlefield as you cast your second spell. Spells you cast in a turn before that creature entered the battlefield will count. In other words, the ability won’t trigger if the creature with the ability is the second spell you cast during a turn or if you have already cast two or more spells by the time that creature enters the battlefield that turn. (2021-02-05)