디미르 열쇠룬 {3}
마법물체
{T}: {U}나 {B}를 당신의 마나풀에 담는다.
{U}{B}: 턴종료까지, 디미르 열쇠룬은 청색이며 흑색인 2/2 괴수 마법물체 생물이 된다. 이 턴에 이 생물은 방어당할 수 없다.
이 열쇠가 못푸는 자물쇠는 없다.
Watermark: Dimir
Illustrated by Daniel Ljunggren
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 디미르 열쇠룬:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
- Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)