Dimir Keyrune (Gatecrash #228)

디미르 열쇠룬 {3}

마법물체

{T}: {U}{B}를 당신의 마나풀에 담는다.

{U}{B}: 턴종료까지, 디미르 열쇠룬은 청색이며 흑색인 2/2 괴수 마법물체 생물이 된다. 이 턴에 이 생물은 방어당할 수 없다.

이 열쇠가 못푸는 자물쇠는 없다.

Watermark: Dimir

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 디미르 열쇠룬:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)