Dimir Keyrune (Gatecrash #228)

ディミーアの魔鍵 {3}

アーティファクト

{T}:あなたのマナ・プールに{U}{B}を加える。{U}{B}:ディミーアの魔鍵はターン終了時まで、青であり黒である2/2のホラー・アーティファクト・クリーチャーになる。このターン、これはブロックされない。

あらゆる錠をすり抜ける鍵。

Watermark: Dimir

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for ディミーアの魔鍵:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)