Dimir Keyrune (Gatecrash #228)

Runachiave Dimir {3}

Artefatto

{T}: Aggiungi {U} o {B} alla tua riserva di mana.

{U}{B}: La Runachiave Dimir diventa una creatura artefatto Orrore 2/2 blu e nera fino alla fine del turno e non può essere bloccata in questo turno.

Una chiave adatta a ogni serratura.

Watermark: Dimir

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Runachiave Dimir:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)