Feral Animist (Guildpact #112)

Feral Animist {1}{R}{G}

Creature — Goblin Shaman

{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.

He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear.

2/1

Watermark: Gruul

Illustrated by Ron Spears

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Feral Animist:
  • You don’t choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0. (2013-04-15)
  • If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.) (2017-07-14)