Animista salvaje {1}{R}{G}
Criatura — Chamán trasgo
{3}: El Animista salvaje obtiene +X/+0 hasta el final del turno, donde X es su fuerza.
Canturreó sobre una olla hirviente con sangre y miel. Su cerebro zumbaba como un nido de avispas, y sus músculos se tensaron con la fuerza del oso.
2/1
Watermark: Gruul
Illustrated by Ron Spears
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Animista salvaje:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0. (2013-04-15)
- If this creature's power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.) (2017-07-14)