Feral Animist (Guildpact #112)

Wilder Animist {1}{R}{G}

Kreatur — Goblin, Schamane

{3}: Der Wilde Animist erhält +X/+0 bis zum Ende des Zuges, wobei X seiner Stärke entspricht.

In seinem Zauberkessel brodelten Blut und Honig. Sein Kopf summte wie ein Hornissennest, und seine Muskeln wuchsen, bis er die Stärke eines Bären hatte.

2/1

Watermark: Gruul

Illustrated by Ron Spears

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Wilder Animist:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You don’t choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0. (2013-04-15)
  • If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.) (2017-07-14)