Experiment Kraj (RNA Guild Kit #117)

Experimento Kraj {2}{G}{G}{U}{U}

Criatura legendaria — Mutante cieno

El Experimento Kraj tiene todas las habilidades activadas de cada una de las otras criaturas con contadores +1/+1 sobre ellas.

{T}: Pon un contador +1/+1 sobre la criatura objetivo.

“Por supuesto que crecerá sin control; fue diseñado para elegir su propia evolución”.
—Mómir Vig

4/6

Watermark: Simic

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Experimento Kraj:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana. (2006-05-01)
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. (2016-06-08)