Kraj-Experiment {2}{G}{G}{U}{U}
Legendäre Kreatur — Schlammwesen, Mutant
Das Kraj-Experiment hat alle aktivierten Fähigkeiten aller anderen Kreaturen, auf denen mindestens eine +1/+1-Marke liegt.
{T}: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.
„Natürlich wird sein Wachstum außer Kontrolle geraten — wir haben es so gestaltet, dass es sich seine eigene Entwicklung aussucht.“
—Momir Vig
4/6
Watermark: Simic
Illustrated by Mark Tedin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Kraj-Experiment:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana. (2006-05-01)
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. (2016-06-08)