Savage Ventmaw (Dragons of Tarkir #231)

Savage Ventmaw {4}{R}{G}

Creature — Dragon

Flying

Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don’t lose this mana as steps and phases end.

4/4

Watermark: Atarka

Illustrated by Slawomir Maniak

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Savage Ventmaw:
  • This mana won't be lost as steps and phases end for the remainder of the turn even if Savage Ventmaw leaves the battlefield during the turn. (2015-02-25)