Spellbinder {3}
Artifact — Equipment
Imprint — When Spellbinder enters, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
Illustrated by Ron Spencer
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Spellbinder:
- Spellbinder's second ability allows you to create a copy of the imprinted instant card in the Exile zone (that's where the imprinted instant card is) and then cast it without paying its mana cost. (2004-12-01)
- You don't pay the spell's mana cost. If the spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can't use any alternative costs. (2004-12-01)
- If the copied card is a split card, you choose which one side of it to cast, but you can't cast both sides. You can choose the other side later in the game, though. (2004-12-01)
- Spellbinder imprints a card only once, when it enters. Attaching Spellbinder to a creature doesn't trigger its "enters" ability. (2004-12-01)
- The creation of the copy and then the casting of the copy are both optional. (2005-03-01)