Nowhere to Run (Duskmourn: House of Horror #111)

Nowhere to Run {1}{B}

Enchantment

Flash

When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn’t have hexproof. Ward abilities of those creatures don’t trigger.

Illustrated by Jodie Muir

Unreleased This card will be released on 2024-09-27, it is not legal in any format until its release date approaches.