Nowhere to Run (Duskmourn: House of Horror #111)

Ohne Ausweg {1}{B}

Verzauberung

Aufblitzen

Wenn Ohne Ausweg ins Spiel kommt, erhält eine Kreatur deiner Wahl, die ein Gegner kontrolliert, -3/-3 bis zum Ende des Zuges.

Kreaturen, die deine Gegner kontrollieren, können das Ziel von Zaubersprüchen und Fähigkeiten sein, als ob sie keine Fluchsicherheit hätten. Abwehr-Fähigkeiten jener Kreaturen werden nicht ausgelöst.

Illustrated by Jodie Muir

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ohne Ausweg:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability. (2024-09-20)
  • If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger. (2024-09-20)
  • Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof. (2024-09-20)