No hay donde huir {1}{B}
Encantamiento
Destello.
Cuando No hay donde huir entre, la criatura objetivo que controla un oponente obtiene -3/-3 hasta el final del turno.
Las criaturas que controlan tus oponentes pueden ser objetivo de hechizos y habilidades como si no tuvieran la habilidad de antimaleficio. Las habilidades de rebatir de esas criaturas no se disparan.
Illustrated by Jodie Muir
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for No hay donde huir:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability. (2024-09-20)
- If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger. (2024-09-20)
- Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof. (2024-09-20)