Hállar, Flecha Ígnea {1}{R}{G}
Criatura legendaria — Arquero elfo
Arrolla.
Siempre que lances un hechizo, si ese hechizo fue estimulado, pon un contador +1/+1 sobre Hállar, Flecha Ígnea. Luego, Hállar hace una cantidad de daño a cada oponente igual a la cantidad de contadores +1/+1 que tenga.
3/3
Illustrated by Bram Sels
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Hállar, Flecha Ígnea:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Hallar’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. (2018-04-27)
- If Hallar leaves the battlefield after its last ability has triggered but before it resolves, you don’t put a +1/+1 counter on anything as the ability resolves, but you do use the number of +1/+1 counters that were on Hallar before it left the battlefield to determine how much damage it deals to each opponent. (2018-04-27)
- In a Two-Headed Giant game, Hallar’s last ability causes the opposing team to lose 2 life for each +1/+1 counter on it. (2018-04-27)