Aryel, Cavaliera di Windgrace {2}{W}{B}
Creatura Leggendaria — Cavaliere Umano
Cautela
{2}{W}, {T}: Crea una pedina creatura Cavaliere 2/2 bianca con cautela.
{B}, {T}, TAPpa X Cavalieri STAPpati che controlli: Distruggi una creatura bersaglio con forza pari o inferiore a X.
4/4
Illustrated by Grzegorz Rutkowski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Aryel, Cavaliera di Windgrace:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Tapping Aryel to activate either of its abilities while it's attacking doesn't remove it from combat. (2018-04-27)
- You can tap any untapped Knights you control, including ones you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel's last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities. (2018-04-27)
- Once you announce that you're activating Aryel's last ability, no player may take other actions until the ability's been paid for. Notably, players can't try to make the value of X invalid by removing or tapping your Knights. (2018-04-27)
- If the target creature's power is greater than X as Aryel's last ability tries to resolve, the ability doesn't resolve. You can't tap extra Knights once the ability has been activated. (2018-04-27)