Stall for Time {2}{W}
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Illustrated by Ryan Alexander Lee
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Stall for Time:
- If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect. (2022-09-09)
- Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps. (2022-09-09)
- If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped. (2022-09-09)
- Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead. (2022-09-09)
- If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid. (2022-09-09)