Stall for Time (Dominaria United #34)

Stall for Time {2}{W}

Instant

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Draw a card.

Illustrated by Ryan Alexander Lee

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Stall for Time:
  • If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect. (2022-09-09)
  • Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps. (2022-09-09)
  • If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped. (2022-09-09)
  • Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead. (2022-09-09)
  • If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid. (2022-09-09)