Gagner du temps {2}{W}
Éphémère
Kick {1}{U} (Vous pouvez payer {1}{U} supplémentaires au moment où vous lancez ce sort.)
Engagez jusqu'à deux créatures ciblées. Si ce sort a été kické, mettez un marqueur « étourdissement » sur chacune de ces créatures. (Si un permanent avec un marqueur « étourdissement » devait devenir dégagé, retirez-lui en un à la place.)
Piochez une carte.
Illustrated by Ryan Alexander Lee
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Gagner du temps:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect. (2022-09-09)
- Stun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps. (2022-09-09)
- If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped. (2022-09-09)
- Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead. (2022-09-09)
- If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid. (2022-09-09)