Sylex de Karn {3}
Artefact légendaire
Le Sylex de Karn arrive sur le champ de bataille engagé.
Les joueurs ne peuvent pas payer de points de vie pour lancer des sorts ou activer des capacités qui ne sont pas des capacités de mana.
{X}, {T}, Exilez le Sylex de Karn : Détruisez chaque permanent non-terrain ayant une valeur de mana inférieure ou égale à X. N'activez que lorsque vous pourriez lancer un rituel.
Illustrated by Adam Paquette
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Sylex de Karn:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a spell or an activated ability that isn’t a mana ability has a cost that requires a player to pay life, that spell or ability can’t be cast or activated. (2022-09-09)
- Other things may still cause players to pay life, such as a resolving spell or ability. (2022-09-09)
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text. (2022-09-09)
- An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. (2022-09-09)
- Players may always pay 0 life, even if an effect says they can’t pay life. (2022-09-09)