Sylex de Karn {3}
Artefacto legendario
El Sylex de Karn entra al campo de batalla girado.
Los jugadores no pueden pagar vidas para lanzar hechizos ni para activar habilidades que no sean habilidades de maná.
{X}, {T}, exiliar el Sylex de Karn: Destruye cada permanente que no sea tierra con valor de maná de X o menos. Activa esto solo como un conjuro.
Illustrated by Adam Paquette
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Sylex de Karn:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a spell or an activated ability that isn’t a mana ability has a cost that requires a player to pay life, that spell or ability can’t be cast or activated. (2022-09-09)
- Other things may still cause players to pay life, such as a resolving spell or ability. (2022-09-09)
- Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text. (2022-09-09)
- An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. (2022-09-09)
- Players may always pay 0 life, even if an effect says they can’t pay life. (2022-09-09)