胞塑体操弄师 {2}{U}{U}
生物~人类/法术师/突变体
接殖2(此生物进场时上面有两个+1/+1指示物。 每当另一个生物进场时,你可以将此生物上的一个+1/+1指示物移到前者上。)
{U},{T}:选择目标具有+1/+1指示物的生物。只要胞塑体操弄师持续在场,你便获得该生物的操控权。
0/0
Watermark: Simic
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 胞塑体操弄师:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped. (2006-05-01)
- If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control. (2006-05-01)